Aug 16, 2017

Write a bumper car game with the following rules. Bumper cars are located in grid points (x, y)

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Write a bumper car game with the following rules. Bumper cars are located in grid points (x, y), where x and y are integers between –10 and 10. A bumper car starts moving in a random direction, either left, right, up, or down. If it reaches the boundary of its track (that is, x or y is 10 or –10), then it reverses direction. If it is about to bump into another bumper car, it reverses direction. Model a track with two bumper cars. Make each of them move 100 times, alternating between the two cars. Display the movement on the graphics screen. Use at least two classes in your program. There should be no global variables.


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