This paper concentrates on the primary theme of evaluate specific books and academic journals that have been written in the light of Virtual Reality in education in which you have to explain and evaluate its intricate aspects in detail. In addition to this, this paper has been reviewed and purchased by most of the students hence; it has been rated 4.8 points on the scale of 5 points. Besides, the price of this paper starts from £ 40. For more details and full access to the paper, please refer to the site.
Virtual Reality in Education
This literature review evaluates specific books and academic journals that have been written in the light of Virtual Reality in education. Virtual reality as Kaku Michio in his outline Physics of the future: the inventions that will transform our lives notes may be referred to as the computing technology that facilitates the simulation of the real world phenomena in a way that inculcates almost all actions that make the simulation similar to activities in the real world. In his study, Kaku comments on the importance of the Virtual reality in various spheres with the most notable one being traced to education. His study went further to comment on other instances where virtual reality may be applied such as creating relationships in the virtual world showing an example why virtual reality may be the most applicable technology of this decade. His idea was aside from the imaginative side that it presents, allowing him to note that virtual reality exposes individuals to explore more option on other ideas that have been noted especially in the instances of schools and other educational platforms. Virtual Reality can be a strategic tool in improving the quality of education.
Why Virtual Reality Can be Used in Education
Vince (2015) noted that virtual reality saves time for students since they will interact with the images and directly play along with the various aspects that they may be required to undertake. His study documents how the conventional classroom environment allowed students to only listen rather than be part of the whole process. Simulation through virtual reality just as Levac & Galvin (2013) purports bridges this gap allowing students to have a feel of how the real environment may look like. This idea of the virtual reality being an interactive session has also been supported by psychologists such as Calvert & Tan (1994) who in the mid 90’s were able to uncover the reasons why the technology could be applied in the educational capacity.
A study by Kandalaft et al (2013) also focused on the application of virtual reality for individuals with Autism. In the study, Autistic children have been shown to have a better chance of learning to communicate and gaining other social skills. The researchers investigated about eight young adults who had a high functioning autism. The idea adopted was the use of ten sessions, which were spread out across five weeks. Their study unraveled a significant increase in the social cognitive skills and emotional recognitions which allowed them to make a conclusion to show how inculcating such a technology may not only present the value of education but also it creates some understanding which facilitates the specific skills that the students may need to learn.
Closely related to the study of autism is Glegg’s et al (2013) application of virtual reality towards the rehabilitation of brain injury in the cases of therapists. Their study review brain injury rehabilitation as a learning process where the patient is re introduced to new and old concepts to revive their understanding and ability of the brain to respod. While the use of the technology as the research shows may be important, having interacted with the technology and gaining a deeper understanding of the various incidences when it is applied allows the therapists to improve the results and the ability of their patients to learn (Levac, & Galvin, 2013). Levac & Galvin (2013) review raises questions that focus on how to best use the technology by also complementing with other materials that will give a better learning experience. The application of Virtual reality in the health sector has been documented to be one of the milestones, which shows that it may be usable in the educative capacity too.
Significance of VR in Education
Virtual Reality as the study by Wu, Lee, Chang & Liang, (2013) noted is documented to have significant impact in the different sphere of learning. Its applications allows for a deeper understanding of the various concepts since an individual directly interacts with the technology and the learning is one on one. This may not compare to the format of learning where students have to listen to the teachers and mentally create all the images by themselves. The understanding as the research by Levac & Galvin, (2013) shows is one where students that do not have other skills such as the listening may be able to learn since they are interacting directly with the occurrences that are happening. The study by Levac & Galvin, (2013) explains why the use of the technology improves the learning skills.
Simulation in instances such as the military or in the commercial scenes have led to a higher level of understanding the challenges that occur in those environments and they have allowed the individuals that are in those field to have a better understanding of how their environment looks like. A case such as the in the Airline industries, Pilots who have been subjected under the simulation of the flights have had a better ability of responding to the vagaries of nature such as the storms or in the landing the planes. In essence, virtual reality in such an environment allows for the understanding of the right tactics that one should apply.
In other incidences such as in the case of police work, virtual reality facilitates finding the gaps hence solving the cases and preparing the police in other incidences that they may encounter. In such a case, police act to anticipate the occurrences rather than simply relying on the occurrence of crime to solve it. The anticipation significance has also been presented by Mathew (2014) as a factor that prevents occurrence of injuries since the simulation through